Ready Player BOO! The Best Horror Video Game Jumpscares
Originally published September 16, 2025. This article covers the best jumpscares in horror video games.
Talk about twitch(y) gaming! Video games are quite popular for the level of immersion offered to players, whether on a console or a PC. With state-of-the-art headphones, large monitor displays, and gamers’ tendencies to identify with the protagonist character throughout the adventure, there are more complex ways than ever to envision yourself in the story.
Unlucky for us, that goes double for horror titles, which can often end up feeling like a first-person experience in torture, apocalypse survival, and those nightmares where you just can’t seem to run away from the monster fast enough. When a player is successfully immersed through sound, visuals, and gameplay, they’re incredibly easy to manipulate. Cue the jumpscare!
Often accompanied by a loud, discordant sound like a scream, jumpscares typically thrust a frightening face or other visual onto the screen to elicit panic and fear. Sometimes, jumpscares are punishment for failure. Sometimes, they’re made to subvert players’ expectations of being in a “safe” zone. Keep your head on a swivel and suddenly there’s something new in the corner of your vision.
Here, then, are 10 of the most memorable jumpscares in gaming — a true rite of passage for players everywhere, driving up heart rates and breaking pause buttons across generations. They’re best experienced firsthand, so beware spoilers for the following titles:
- BioShock
- Batman: Arkham Knight
- Five Nights at Freddy’s
- Resident Evil
- Silent Hill PT (Demo)
- The Last of Us Part 2
- Alien: Isolation
- Subnautica
- Dead Space
- F.E.A.R.
The Dentist (BioShock)
Gamers love to pick up items. In fact, it’s a key part of video game success! However, sometimes interactable objects will trigger events, whether you’re actively stealing items from an RPG’s shopkeeper or the developers just want to mess with you. One moment in the first-person survival horror BioShock gives players an early lesson in distrust.
In the Painless Dental Pavilion of the decaying city of Rapture, your silent protagonist Jack will enter a surgical office that fills with smoke. When it clears, a splicer’s corpse is now lying in the dentist chair. A little further exploration reveals a Speedy Hacker Plasmid, a highly useful, permanent character upgrade, sitting on the dentist’s deck. But upon collecting it, the room fills with smoke again, and when the player turns around to leave the area, a living thuggish splicer dressed as a dentist is standing directly behind you, ready to strike.
The franchise recreates the same type of scare in later title BioShock Infinite, when you turn around to discover a screaming Boy of Silence enemy right in your face.
Man-Bat on Halloween (Batman: Arkham Knight)
The Arkham games offer one of the best nerd wish fulfillments in a long time — become the Batman. These action titles put you in control of the Dark Knight himself as you stop his most famous foes and protect Gotham from The Joker’s madness, among others. But with an expansive world under Bruce Wayne’s watchful eye, the developers had to fill every nook and cranny with things for the detective to discover.
In Batman: Arkham Knight, there’s a random chance to encounter Man-Bat in a totally terrifying manner. While gliding and grappling through the city skyline in the Miagani Island region of Gotham, you may try to climb up a roof ledge, only to be met with Man-Bat shrieking in your face before swiping at you and then flying away. The fact that Batman doesn’t drop from the ledge is a testament to his fortitude (but if you dropped the controller, there’s no judgement!).
This scare triggers a mission called Creature of the Night, meaning you have to go track down poor Kirk Langstrom. A later Man-Bat scare can be triggered if your console or computer is set to Halloween (October 31) after completing the first mission — you can discover that he actually escaped from prison after being captured.
The Original Animatronics (Five Nights at Freddy’s)
Say what you will about the explosive growth and complicated lore of this franchise, but there’s no denying the original Five Nights at Freddy’s was a gaming sensation that changed the modern horror landscape. Thanks to its myriad scares, it became online streaming fodder, as frightened audiences who didn’t want to play eagerly observed gamers who were simply gluttons for pizzeria punishment.
Each of the animatronics featured in the first Five Night’s at Freddy’s game each operated somewhat differently in gameplay, but all were designed to torment the players. Bonnie is the first to activate on Night 1, haunting you from from the West Hall. If you don’t check Foxy’s camera enough, he’ll come tearing down the hallway to get you. Freddy hides in shadows and waits for the player to run out of power from mismanaging their resources. Chica uses the East Hall corridors and is known for waiting far longer than the other animatronics outside the security door. Failure to properly repel any of these animatronics will result in a jumpscare that ends your game.
While the gameplay may have appeared simple at first, the player’s first-person POV, frantic screen-reading, and need to combat multiple killer pizzeria mascots made a smash-hit formula of scares that has spun off into numerous games, books, a feature film (with an upcoming sequel), and even a haunted house attraction at Universal Studios’ annual Halloween Horror Nights event.
The Zombie Dog (Resident Evil)
A game doesn’t have to have the highest graphical resolution and biggest orchestral soundtrack to deliver efficient scares. The 1996 Resident Evil is proof of this. Subtle elements like fixed camera angles make for an effective way to disorient players. Backtracking through familiar areas is also a staple of this franchise. Oh yeah, and the zombies and bioweapons. Mix that all together and you’ve got one of the most iconic early gaming jumpscares.
This scare can happen whether you’re playing as Chris Redfield or Jill Valentine. As you proceed through one of the game’s many hallways, eventually you will reach a point at which zombie dogs burst through the windows you’ve just passed by. The fixed camera angle ensures maximum terror as the dog feels “closer” to you the viewer. And once the mutant mutts are inside, they go sprinting at your character, forcing you to react quickly.
There’s never really been a “calm and normal” introduction to any type of enemy in the Resident Evil series, but this one truly traumatized a generation of gamers. And even though seasoned players were expecting it in the remake, it wasn’t any more reassuring to see more detailed demon dogs chasing you through a creepy old mansion.
Lisa Always Behind You (Silent Hill P.T.)
P.T. (short for playable teaser) was released as a demo for a Silent Hill game that never was — but that didn’t stop it from terrifying the masses. From the mind of Hideo Kojima (the man behind the brain-bending Death Stranding), this short but effective snippet introduced a modern revolution for looping gameplay. In the demo, players are forced down a household hallway over and over, with subtle, supernatural details changing on each subsequent trip.
Lisa (unrelated to nurse Lisa Garland from the earlier SH installments) was a woman murdered by her husband, whose spirit haunts the hall the demo takes place in. Signs of her murder are revealed through the loop, including evidence that she was stabbed to death while pregnant and had one eye gouged out. You can often hear her breathing and see shadows twitching on the walls. And if that weren’t enough, there is a chance that Lisa will catch you if you turn the camera around to look behind you.
With her twitching, vomit-stained face and eerie breathing, Lisa’s jumpscare is a cherry on top of an I-scream sundae for this dreadfully disturbing teaser. Players even later discovered that when the camera is removed from its fixed position (via developer hacks), Lisa is actually always behind you as you walk.
Sadly, when the full game of Silent Hills was canceled, P.T. was made near-impossible to keep on your game system. It was removed from digital stores, and certain online updates could invalidate it in your playable library. Despite this, it is still considered one of the greatest modern horror games of all time.
The Workbench (The Last of Us Part 2)
There is an unspoken agreement between players and game developers that in 99% of titles, there are safe areas. Many titles often include “safe rooms” or other areas of pause where the player can manage their inventory, consider next moves, and try to get their heart rate back under control. And for many games, interacting with a crafting menu, workbench, or other inventory system pauses the action. The Last of Us Part 2 chose violence, though, and threw that treaty out the window for one notable jumpscare.
While in control of Ellie, players can find a workbench in an apartment building during the Day 2 section. Here, the protagonist can typically upgrade weapons, but upon doing so, players will hear rapid footsteps and suddenly be ambushed out of the upgrade screen by a human enemy. This forces the player into a quick time event (or QTE) and close-range fight (without whatever cool upgrades you surely thought you were getting). The developers designed this ambush to emphasize Ellie’s loneliness (since Dina isn’t here and could have watched her back) and to remind players they are never truly safe in the game world.
TLOU isn’t the first franchise to ever do this — Resident Evil has also, on occasion, allowed its stalker villains like Nemesis to enter a room with a typewriter save point. These rooms have been understood to be safe (Mr. X in RE2 notably could not enter any rooms with typewriters). However, TLOU‘s decision to subvert this expectation of safety left gamers reluctant to rest too long in any supposedly protected space.
Every Xenomorph Attack (Alien: Isolation)
If you thought regular video game enemies were terrifying, you haven’t seen anything yet! The frequently praised Alien: Isolation is an exercise in torture (and yet we can’t stop playing it). The game puts players in the shoes of Amanda Ripley, Ellen’s daughter, aboard the space station Sevastopol. Made to emulate the feeling of the original Alien film, this game is basically one long stealth segment. Oh, and there’s a Xenomorph stalking you every step of the way. And it really is the perfect organism for terror.
What makes the Xenomorph’s jumpscares so devastating is that no two are exactly the same. This is thanks to a complex two-brained game AI (or artificial intelligence, a broad set of algorithms that often react to player input and determine enemy behavior and environmental resources) — one element called the Director and one called the Alien. The Director AI always knows where the player is located in the game world. However, this information is kept secret from the Alien AI, which is driven by sensors and hunting behaviors. Periodically, the Director will give the Alien hints about where you are, but will never fully disclose your location. The Alien has to figure that out for itself. And when it does, it’s game over, man!
This leads to unpredictable, tense gameplay where the Alien can learn your hiding spots and patterns if you play too repetitively. And you will get jumpscared by it many, many times. You’ll get knocked down, dragged through vents, stabbed with its tail, and, of course, attacked by its second jaws. It’s only a matter of when, not if, it will find you. Good luck, have fun!
The Reaper Leviathan (Subnautica)
Thalassophobia is the fear of deep, vast bodies of water. Submechanophobia is fear of manmade objects or machinery submerged in water. Megalohydrothalassophobia is a fear of giant objects or creatures underwater. If any of these three things make your skin crawl, Subnautica is already going to be a bad time. However, despite its inclusion on this list, the title is actually not a horror game. It’s considered an adventure and survival game, centered around detailed oceanic exploration.
Try telling that to anyone who has had an encounter with a Reaper Leviathan, though. This fictional fauna isn’t even the largest beast you’ll discover in Subnautica, but it’s one of the most memorable — probably because it is known for aggressively grabbing your seamoth (a small submersible you’ll use for exploration) while you are helpless to stop it. The Reaper Leviathan will roar at you before potentially smashing and destroying your best protection, leaving you to swim for safety … unless it catches you again.
Many peaceful underwater trips have been ruined by Reaper Leviathans. Their multiple eyes, head horns, and massive mandibles make them more like something out of Alien than Finding Nemo. Even in the game’s creative mode, with survival elements removed, these creatures will still jumpscare you whether you’re in a submersible or just a dive suit. We’ll stick to the shallow end, thanks.
Elevator Necromorph (Dead Space)
The sci-fi horror world of Dead Space is filled with terrifying encounters aboard eerie, derelict spaceships like the USG Ishimura. The franchise is known for its disgusting enemies known as Necromorphs, composed of reanimated dead tissue genetically altered by an infection. This results in hulking flesh monsters of impossible shapes and proportions shambling towards protagonist Isaac Clarke as he tries to dismember these nigh-unkillable creatures.
The tension starts early and often, though, because not 10 minutes into the game’s introduction, the Ishimura is overrun by Necromorphs while the player still has no weapons. This begins a chase scene that ends in an elevator. Just as you think Isaac is safe from the infested halls, a few moments of relative calm pass before a Necromorph with blades for hands pries open the heavy doors, about to lunge at you.
Thankfully, the elevator doors slam back shut and bisect the beast, but this is yet another early gaming lesson in, “Don’t get too comfortable anywhere, you’ll never be safe.” Unfortunately, you won’t be able to avoid Necromorphs, or even elevators, for the rest of your playthrough (which can average about 15 hours).
The Ladder (F.E.A.R.)
As other entries on this list have covered, there are many areas in video games that are meant to be “safe,” including elevators, ladders, and small crawl spaces. Many of these sequences are used to disguise map loading times or give the player a brief reprieve for the moment. But F.E.A.R. (which stands for First Encounter Assault Recon) delivered a seamless scare from the game’s supernatural antagonist.
You play as Point Man, an agent tasked with investigating paranormal phenomena, including a psychic girl named Alma Wade. Alma torments the player and their allies as revenge for the Armacham Technology Corporation conducting inhumane experiments on her in an attempt to make money off her powers. At one point in your journey, you will encounter a ladder to climb down, and as Point Man’s view swings around, Alma is suddenly standing on the platform where you just were. The lights flicker and a sharp sound can be heard before she fades into ash.
This infamous moment is not only scary and unexpected, but it occurs very soon after another encounter with Alma, leaving the player on edge (or falling off the edge — seriously, who wouldn’t let go of that ladder after seeing that?).
How many of these jumpscares have you experienced for yourself? Did we miss any other pulse-pounding polygonal panic?
Share your thoughts (and traumatic gaming memories) at side.show/geekgroup or in the Sideshow Social Network. And as always, don’t forget to Let Your Geek Sideshow!
Your Guide to Video Game Sequels for 2026 and Beyond
Originally published September 12, 2026. This article previews upcoming video game sequels to be released in 2026 and 2027.
Video games are a welcome respite from the perils and pitfalls of the real world. That’s why it’s always nice when the makers of a series you love announce that another entry is on the way for you to look forward to playing. The comfort of familiarity mixed with the excitement of something fresh hits just the right spot to get the brain’s happy chemicals flowing.
Here’s a serotonin-boosting list of some upcoming video game sequels, for 2026 and 2027, to brighten up your National Video Game Day.
- CONTROL Resonant
- GTA VI
- Metro 2039
- Final Fantasy VII Revelation
- Kingdom Hearts IV
- Until Dawn 2
- Dragon Ball Xenoverse 3
CONTROL Resonant
- Release Date: September 24
- Developer: Remedy Entertainment
This action RPG is a narrative sequel to Remedy Entertainment’s 2019 release Control. The first game followed Jesse Faden as she attempted to solve the supernatural mystery of the lockdown at the Oldest House. Resonant follows Dylan, her estranged younger brother, who has to fight an unknown hostile entity through the streets of Manhattan while he looks for Jesse.
Is Jesse missing in the normal way or in the paranatural way like fellow Remedy protagonist Alan Wake? Is Dylan fighting the Hiss, Jesse’s enemies from the first game, or something completely new? Will this game have more connections to other games in Remedy‘s Connected Universe (like previously mentioned Alan Wake)? Fans have just a few more weeks to wait until Control Resonant releases on PlayStation 5, Xbox Series X/S, and PC to find out for sure.
Grand Theft Auto VI
- Release Date: November 19
- Developer: Rockstar Games
GTA VI has been a long time coming. The game’s life cycle thus far has generated a lot of buzz, from trailers breaking single-day viewing records twice to other big headlines around pricing and delays.
All of these subjects have sparked plenty of discussion within the gaming community. Hopefully Jason and Lucia’s romp through Miami-inspired Vice City gives the fans what they’ve been waiting for when Grand Theft Auto VI is available on PlayStation 5 and Xbox Series X/S on November 19.
Metro 2039
- Release Date: February 4, 2027
- Developer: 4A Games
This first-person shooter takes place four years after 2019’s Metro Exodus and introduces a new protagonist called the Stranger. This game and its predecessors are based on the Metro series of books by Dmitry Glukhovsky, who is working closely with the 4A team to craft a narrative inspired by the real-world invasion of Ukraine in 2022. Glukhovsky notes that the game will be darker than anything in previous Metro titles, which take place in an already pretty dreary post-apocalyptic world.
Metro 2039 releases February 4, 2027 on PlayStation 5, Xbox Series X/S, and PC.
Final Fantasy 7 Revelation
- Release Date: April 8, 2027
- Developer: Square Enix
The development team at Square Enix promises that this last piece of the Final Fantasy VII Remake series puzzle will complete the rather complicated picture created by the previous two entries. Revelation‘s release will mark the end of over 10 years of the series’ life cycle; Square announced that a remake to 1997’s Final Fantasy VII was in development at E3 (remember E3?) all the way back in 2015. The final entry in the trilogy will be available on all platforms on April 8.
Kingdom Hearts IV
- Release Date: Late 2027
- Developer: Square Enix
Surprise, it’s real! Square initially teased a bit of footage from Kingdom Hearts IV in 2022 during the series’ 20-year anniversary celebration, but there wasn’t any further news about it for another four years. The company released a new trailer with story threads, gameplay, confirmation of Coco as one of the game’s worlds, and a release date window at Disney’s D23 fan event earlier this summer.
This entry is the first new Kingdom Hearts game since 2020’s Melody of Memory and the first numbered entry since 2019’s Kingdom Hearts III. It marks the beginning of the “Lost Masters” arc of the story and will incorporate narrative beats and characters from some of Kingdom Hearts‘ mobile titles. Kingdom Hearts IV is scheduled to release on all platforms in late 2027.
Until Dawn 2
- Release Date: January 28, 2027
- Developer: Firesprite
Original developer Supermassive Games is not working on Until Dawn 2, but it is still a direct sequel to the 2015 choice-based horror game Until Dawn. The story will follow the members of a ghost hunting group who stage paranormal encounters for content but face very real, very dangerous forces when they start filming on an abandoned tropical island.
The announcement of this sequel came off the back of the release of a movie adaptation and remaster of the first game. Until Dawn 2 will be available on PlayStation 5 early next year.
Dragon Ball Xenoverse 3
- Release Date: 2027
- Developer: Dimps
Dragon Ball Xenoverse 2 released 10 years ago, so fans of the series were thrilled at the announcement of a new entry. Xenoverse 3 takes place over 100 years after Xenoverse 2 and promises “a completely new Dragon Ball experience.” A playable demo is already available and on a road trip of sorts; Bandai Namco has taken the demo to various events all over the country all summer and will continue to do so through the end of this year. The final game will be available to play on PlayStation 5, Xbox Series X/S, and PC at the end of 2027.
HONORABLE MENTIONS
(Remakes and New Entries)
While not strictly sequels, there are also some exciting remakes and new entries to existing franchises that fans have their eyes on. Konami’s iconic Silent Hill franchise will receive a new entry in September this year in the form of Silent Hill: Townfall. Atlus is set to release their second Persona remake project with Persona 4 Revival on February 18, 2027, just two days after Santa Monica Studios drops the newest entry in the God of War saga, God of War Laufey. Capcom’s cult classic Resident Evil – Code: Veronica is getting the remake treatment too, and a brand new entry to the developer’s Mega Man franchise, Mega Man Dual Override, is in development and due out next year.
So keep your eyes on the horizon and worry not! There’s a lot to look forward in the next 12-18 months, and who knows what exciting new announcements could be made in that time. What upcoming sequels or remakes are you looking forward to?
Join the conversation with other video game fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!
First Look: Hot Toys Sam Porter Bridges Sixth Scale Figure
Sideshow’s newest UNBOXING VIDEO showcases Hot Toys’ latest Death Stranding collectible. Ahead of the worldwide release, get a first look at the Sam Sixth Scale Collectible Figure, inspired by the character’s appearance in the Death Stranding 2: On the Beach video game. This figure comes in 5 different configurations, including: Collector’s Edition, Special Edition, Deluxe Version, Deluxe Version (Special Edition), and Artisan Edition (Deluxe Version).
Take a closer look at everything from the action figure packaging to the range of articulation and variety of accessories included in this highly anticipated release with the unboxing video below.
Unboxing the Figure
The Sam Porter Bridges figure comes with an extensive gear set. A range of items are magnetically attachable to the back of the backpack, including Back Protector, Chiral Antigravity device, Chiral Crystal Holder, and a set of Grenade Pouches. Cargo containers come in medium and large sizes, allowing collectors to freely arrange and fit the cargo in the backpack or on the suit. Accessories that are attachable to the harness include a Large Spare Ammo Container, Grenade Pouches, Pistol Holster, Canteen, and Utility Pouch.
Lou’s BB Pod includes two interchangeable cases to recreate different types of in-world statuses. There’s also an Electrobiote charm attached to Sam’s backpack, plus a charm on the BB Pod, both as seen in-game. Sam’s quirky companion Dollman comes ready to equip and is supported by a specially designed figure stand.
Collector’s Edition
The action figure features a newly sculpted head with separate rolling eyeballs and finely detailed dark brown hair sculpt. Sam’s Drawbridge suit incorporates a UV luminous reflective effect, complemented by a full-body utility harness, a detachable Battle Skeleton, back armor with an Odradek scanner, and transporter boots — all weathered for authentic, worn realism. Equipped with nine gloved hands, Sam is ready for any display scenario. His weapon arsenal features a Strand, Machine Pistol, LW Assault Rifle Lv2, and a folded Blood Boomerang attachable to his harness.
Deluxe Version
The Deluxe version adds an extra Blood Boomerang in opened state, paying homage to its use of Sam’s blood in the game. Two Rubber Pizzas are included, referencing the fan-favorite Pizza-Do techniques. Aside from the default medium and large cargos, it also comes with an extra cargo container in a damaged state for more display options. Setting the stage is the LED-lit APAS 4000 diorama figure base, allowing collectors to elevate their display and recreate the showdown in Death Stranding 2.
Special Edition
The Special Edition is only available in selected markets. It includes a specially designed Death Stranding 2 metal collectible card with accompanying display case.
Artisan Edition
With its implanted wool material hair, an additional Golden Mask, and exclusive status, the Artisan Edition transcends mere collectible; it’s a centerpiece that honors Sam’s epic journey.
Sam, Death Stranding
In Death Stranding 2: On the Beach, Sam Porter Bridges traverses post-apocalyptic Australia. Alongside his allies, Sam aims to rebuild the Chiral Network and reconnect communities amid harsh new environmental threats and brutal combat challenges.
What’s in the Box?
The Sam Sixth Scale Figure features:
- Authentic and detailed likeness of Norman Reedus as Sam Porter Bridges in Death Stranding 2: On the Beach
- Newly developed headsculpt with separate rolling eyeballs
- Meticulously crafted dark brown hair sculpt
- Body with over 30 points of articulation
- Approximately 31 cm tall
- Specially applied weathering effects on costumes and accessories
- Nine (9) pieces of interchangeable gloved hands (all right hands come with Ring Terminal), including:
- One (1) pair of fists
- One (1) pair of relaxed hands
- One (1) pair of opened hands
- One (1) piece of cargo-holding left hand
- One (1) piece of gun-holding right hand
- One (1) piece of thumbs-up gesture right hand
Costume:
- One (1) dark gray colored Drawbridge suit (with a specially applied UV luminous reflective effect)
- One (1) set of black and orange colored full-body utility harness
- One (1) BB Pod rack on chest
- Two (2) cargo racks on shoulders
- Two (2) cargo racks on thigh
- One (1) piece of back armor
- One (1) set of Battle Skeleton (detachable)
- One (1) pair of Transporter Boots
- One (1) Golden Mask**
Weapons:
- One (1) Strand (attached to harness)
- One (1) Machine Pistol
- One (1) LW Assault Rifle Lv2
- One (1) Blood Boomerang in folded state (attachable to harness)
- Two (2) Rubber Pizzas – one (1) with a hanging down appearance and one (1) with a spinning appearance*
Accessories:
- One (1) Backpack (retractable)
- One (1) Back Protector (magnetically attachable to backpack)
- One (1) Chiral Antigravity Device (magnetically attachable to backpack)
- One (1) Chiral Crystal Holder (magnetically attachable to backpack)
- One (1) set of three (3) Grenade Pouches (magnetically attachable to backpack)
- One (1) Electrobiote Backpack Charm (attached to backpack)
- One (1) Large Spare Ammo Container Lv1 (attachable to harness)
- Two (2) Grenade Pouches (attachable to harness)
- One (1) Pistol Holster (attachable to harness)
Additional Accessories:
- One (1) Canteen (attachable to harness)
- One (1) Utility Pouch (attachable to harness)
- One (1) Dollman (attachable to Utility Pouch)
- One (1) BB Pod with charm and two (2) interchangeable status (carbon colored and translucent yellow-orange colored)
- One (1) Odradek (attached to back armor)
- Two (2) small-sized silver colored cargo containers with yellow edges
- One (1) medium-sized gold colored cargo container with yellow edges
- Specially designed figure stand with Death Stranding 2: On the Beach logo and character nameplate
- One (1) small-sized silver colored cargo container in damaged state with red edges*
- Specially designed APAS 4000 diorama figure base, with LED light-up function (red light, USB-powered)*
Exclusive Bonus Accessory for Special Edition:
- Specially designed Death Stranding 2: On the Beach metal collectible card with display case
*Exclusive to Deluxe Version and Artisan Edition Deluxe Version
**Exclusive to Artisan Edition Deluxe Version
Companion Pieces
Higgs Sixth Scale Figure
Don’t leave Sam hanging on his own. The Higgs Sixth Scale Figure is ready to battle your favorite hero with guitars and accessories galore.
Sam (Junji Ito Suit) Sixth Scale Figure
The best part of playing video games is switching to specialized skins! Get Sam’s suit in every iteration with the Sam (Junji Ito Suit) Sixth Scale Figure.
Learn more
For more Sideshow FIRST LOOK unboxings, visit our official YouTube Channel. Featuring fan-favorite and highly anticipated collectible figures from all your favorite worlds, this series is an essential guide for curious collectors! See all the latest sixth scale collectibles from manufacturers like Hot Toys, Sideshow, Exo-6, and more.
Never miss a limited release! Subscribe to Sideshow SMS for alerts sent right to your mobile device on highly anticipated product launches, exclusive sales, giveaways, and more. Visit side.show/sms to sign up now.
Connect to the Chiral Network — pre-order the Sam Sixth Scale Figure by Hot Toys today. Plus, browse more horror figures and video game collectibles. Then, show off your collection at side.show/geekgroup or in the Sideshow Social Network. And don’t forget to Let Your Geek Sideshow!
Pop Culture Headlines — New Street Fighter Movie Trailer
This is Sideshow’s Pop Culture Headlines, for the stories you need to know and for the ones you might have missed! Read below for today’s headlines from the world of geek news, or listen to a more in-depth version on Alexa, Apple Podcasts, Spotify, or any other podcast platforms.
If you like what you hear, be sure to leave us a 5-star review so we can continue to bring you up-to-date pop culture news!
Legendary drops a new Street Fighter trailer
Paramount Pictures and Legendary dropped a new trailer for Street Fighter (2026). The footage shows Ryu and Ken Masters reuniting in an epic duel. Then, the two are recruited by Chun-Li and thrown back into combat once more. It’s a clash of fists, fate, and fury. Directed by Kitao Sakurai, Street Fighter hits theaters October 16.
Dracula gets a 4K restoration
After over six decades since the original film, Dracula is getting a 4k restoration. Hammer shared a trailer of restored footage, which combines archival materials globally sourced in partnership with Silver Salt Restoration and Warner Bros. Called the “definitive restoration,” Dracula returns this October.
PlayStation shares a Resident Evil movie scene
Ahead of the theatrical release, Sony gave fans another look at Zach Cregger’s Resident Evil movie. The exclusive clip includes over two minutes of a tense and thrilling sequence with the film’s protagonist. Resident Evil comes to theaters on September 18.
Until Dawn 2 brings the scares
PlayStation released the pre-order trailer for Until Dawn 2. Subtitled “Choice & Consequence,” the trailer follows The Dead True ghost-hunting crew as they chase their biggest story yet. According to PlayStation, this footage is captured on PS5 and represents in-development story scenes and gameplay. Until Dawn 2 launches January 28, 2027.
This has been your Pop Culture Headlines! For more daily news updates, enable Pop Culture & Movie News- Let Your Geek SideShow on your Amazon Alexa device or listen through iTunes and get all the latest geek headlines in a convenient and timely fashion.
Don’t forget to Let Your Geek Sideshow!
Pop Culture Headlines — House of Guinness S2 Announcement
This is Sideshow’s Pop Culture Headlines, for the stories you need to know and for the ones you might have missed! Read below for today’s headlines from the world of geek news, or listen to a more in-depth version on Alexa, Apple Podcasts, Spotify, or any other podcast platforms.
If you like what you hear, be sure to leave us a 5-star review so we can continue to bring you up-to-date pop culture news!
Resident Evil in Theaters Next Month
Zach Cregger, director and writer of Weapons and Barbarian, spoke about “remaining loyal” to the spirit and tone of the original franchise with the Resident Evil video games’ influence on the upcoming film. Fans can find many Easter eggs — including save room typewriters and first-person action sequence POV — in this high-stakes horror release. Resident Evil opens exclusively in theaters on September 18, 2026.
The Witcher 3 Receives an Expansion and Remaster
On September 29, gamers can experience The Witcher 3: Wild Hunt — Remastered Edition with “an array of improvements”, including enhanced visuals and gameplay. Fans who already own the game will be able to upgrade their existing version for free. Additionally, The Witcher 3: Wild Hunt — Songs of the Past is set to release in 2027. This “full-fledged” expansion pack finds Geralt of Rivia in the realm of Letten.
House of Guinness Returns for Season 2
House of Guinness has been officially renewed for a second season. Actors Anthony Boyle and Louis Partridge will return as Arthur and Edward for season 2. The Netflix-original series by creator Steven Knight explores the complex relationships and legacy of the Guinness family in the 19th century, with season 2 following their ever-expanding empire. Stream House of Guinness Season 1 on Netflix now.
Exclusive Look at Avengers: Doomsday During Endgame Encore
Avengers, reassemble! Avengers: Endgame returns to theaters on September 25. Ahead of Avengers: Doomsday, Marvel fans can relive the thrill of the team’s epic showdown with Thanos in IMAX and Infinity Vision. The new trailer from Marvel Studios also promises an exclusive look at Doomsday during the Encore shows. Tickets are on sale now.
This has been your Pop Culture Headlines! For more daily news updates, enable Pop Culture & Movie News- Let Your Geek SideShow on your Amazon Alexa device or listen through iTunes and get all the latest geek headlines in a convenient and timely fashion.
Don’t forget to Let Your Geek Sideshow!
How Was Mewtwo Created in the Pokémon Series?
Originally published on February 27, 2026. This article covers the topic of Mewtwo’s origin in the Pokémon series, including how the character was created in-world, its classification in the Pokédex, how Mew and Mewtwo are connected, and more.
Listen to this article:
The Pokémon franchise has grown to encompass over 1,000 pocket monsters of varying origins and backgrounds. From ghost balloons that want to carry children away like Drifloon to the keyring-shaped fairy called Klefki, there are countless creatures in each region for trainers to capture for their team.
When it comes to rare legendary Pokémon, their origins are often more mysterious. Many of these ancient monsters come from cosmic sources, dimensions of time and space, or even from the land and sea themselves. However, fan-favorite Mewtwo has a far more tragic tale that has endeared it to fans of every age since Generation 1. Born in a lab, Mewtwo’s story is one of mad science, vengeance, and grief.
How well do you know your Pokémon history? It doesn’t take a Psychic-type to uncover the whole story. Between comics, games, and movies, let’s take a closer look at:
- What kind of Pokémon is Mewtwo?
- When was Mewtwo first introduced?
- How was Mewtwo created?
- Are Mew and Mewtwo related?
What kind of Pokémon is Mewtwo?
- Mewtwo is classified as the Genetic Pokémon, number #0150 in the Pokédex. It is also considered to be an artificial Pokémon.
- Mewtwo is a Psychic-type legendary Pokémon.
The Pokémon series boasts a mixture of advanced technology and magical elements. Many Pokémon are naturally occurring creatures, varied and diverse as they inhabit the many different regions and biomes of the world. Some of these creatures, however, were created by humans via direct or indirect means.
Mewtwo is classed as an artificial Pokémon due to being cloned by scientists using DNA from the ancient Pokémon Mew. The Pokédex specifically lists its species as the Genetic Pokémon.
Within the series mythos and games, there is typically only one Mewtwo in existence. Its psychic powers are a result of the experimentation it endured, giving it abilities like telepathy, telekinesis, and teleportation. Mewtwo’s legendary status is derived both from its rarity and its connection to the legendary Mew.
Some other examples of artificially created Pokémon include the Porygon evolutionary line, which were generated using computer data, and the clockwork Magearna, which was designed as a gift for a king’s daughter.
When was Mewtwo first introduced?
- Mewtwo was introduced in Generation 1 with Pokémon Red and Green (1996). These games were released as Red and Blue in the United States in 1998.
- Mewtwo’s origin story was the subject of Pokémon: The First Movie in 1998 and its 2019 CGI remake Pokémon: Mewtwo Strikes Back.
Mewtwo debuted in the Generation 1 game titles as the 150th Pokémon that could be encountered and collected. Notably, it can only be found if the player has already defeated the Elite Four and Blue, the final bosses. After finding research notes in the ruined mansion on Cinnabar Island, trainers could discover Mewtwo in Cerulean Cave and try to either defeat or capture it.
Mewtwo appears across other titles as well, and occasionally can only be obtained via special promotion downloads.
Fans were introduced to a fully animated version of Mewtwo’s backstory in Pokémon: The First Movie in 1998, which was later remade entirely in CGI in 2019 under the title Pokémon: Mewtwo Strikes Back.
In the movie, Ash and his friends are invited to New Island to battle the greatest Pokémon master. Once there, they discover that Mewtwo has secretly masterminded the invitations, gathering trainers and stealing their Pokémon to create an army of clones like itself. That Pikachu vs clone Pikachu fight still makes us emotional to this day.
How was Mewtwo created?
- In the anime, Mewtwo was created by a scientist named Dr. Fuji, who experimented on Mew’s DNA to create a stronger clone. Fuji was funded by Team Rocket’s leader Giovanni.
- Mewtwo was subject to gene-splicing experiments and became powerful and enraged by its captivity.
- In some Pokémon media, human cells were also added to the Mewtwo experiment. These cells came from Gym Leader and Team Rocket Scientist Blaine.
Notes found in the abandoned mansion on Cinnabar island hint at Mewtwo’s origins in game, connecting the Mew cloning experiments to Mr. Fuji, a kind old man who can be encountered in Lavender Town.
The animated films offer an expanded look on the story. Team Rocket’s leader Giovanni contracted a man named Dr. Fuji (likely based on Mr. Fuji) to create a clone using DNA obtained from the mythic Pokémon Mew. Through this, Giovanni hoped to obtain a massively powerful soldier for his organization’s own nefarious purposes. Mewtwo’s origin is also more emotional in the anime, as the creation had to witness its fellow clones destabilize and die. The loss of its friends causes Mewtwo deep grief.
No matter the adaptation, Mewtwo is always subject to frightening science experiments and gene splicing. These cruel tests eventually imbue the Pokémon with its powerful psychic abilities and its vicious personality.
Are Mew and Mewtwo related?
- Mewtwo is a clone of Mew and is closely associated with Mew in most media appearances.
- Mew is an ancient legendary Pokémon whose DNA was taken by scientists in hopes of creating the strongest Pokémon ever.
- Mew is seen as more playful and childlike, while Mewtwo has a cynical personality because of its creation.
Being cloned directly from Mew’s DNA, Mewtwo is often associated with the mythic pink Pokémon. What sets them apart from other Pokémon, however, is that Mewtwo does not evolve from Mew. The games also treat them as individual entities, so their stats and abilities are largely unrelated to one another.
According to the Pokédex, Mew’s DNA contains the genetic code of all Pokémon and is thought by some to be their common ancestor. Despite its status as a clone, Mewtwo is only based on Mew’s DNA, and does not contain the extended genetic code of all other Pokémon.
What do you think of Mewtwo’s iconic origins? Join the conversation with other Pokémon fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!
Pop Culture Headlines — Tukoni: Forest Keepers Premiere
This is Sideshow’s Pop Culture Headlines, for the stories you need to know and for the ones you might have missed! Read below for today’s headlines from the world of geek news, or listen to a more in-depth version on Alexa, Apple Podcasts, Spotify, or any other podcast platforms.
If you like what you hear, be sure to leave us a 5-star review so we can continue to bring you up-to-date pop culture news!
The Lantern of the Laughless Saint Premiere
NerveLabs released their video game The Lantern of the Laughless Saint. “A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.” The Lantern of the Laughless Saint is on Steam now.
WE ARE SO DEAD Premiere
REAL PLAYERS released their video game WE ARE SO DEAD. “A co-op seance horror game where one of you died first, and only you can see what’s killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players.” WE ARE SO DEAD is on Steam now.
Spinebreaker Premiere
The Asbestal released their video game Spinebreaker. “Bounce your way up a mountain with just rotation! This precision platforming rage game will test your ability to master simple mechanics, momentum, and frustration management when your movement is restricted to only two buttons. ” Spinebreaker is on Steam now.
Tukoni: Forest Keepers Premiere
Developer Dream Operator and Publisher Gamersky Games released their video game Tukoni: Forest Keepers. “Tukoni: Forest Keepers is a cute & cozy puzzle adventure. Play as Traveller, a forest spirit on a special journey, as you explore magical hand-drawn locations, meet charming characters, solve handcrafted puzzles, collect herbs and tea recipes, and help the forest prepare for the coming winter.” Tukoni: Forest Keepers premieres on Steam today.
This has been your Pop Culture Headlines! For more daily news updates, enable Pop Culture & Movie News- Let Your Geek SideShow on your Amazon Alexa device or listen through iTunes and get all the latest geek headlines in a convenient and timely fashion.
Don’t forget to Let Your Geek Sideshow!
All the Features We’re Looking Forward to in GTA VI
Originally published July 30, 2026. This article covers the most popular features in the Grand Theft Auto video game franchise.
Though little has been outright confirmed and most of what we know is based on two cinematic trailers, the excitement for the next Grand Theft Auto is real. GTA V came out 13 years ago and provided over a decade of entertainment in the open world of San Andreas. Even on the PS4, I still love to pick up my controller and cause some trouble in Los Santos — especially if it involves stealing airplanes from a certain military base.
Now, with GTA VI finally on the horizon, what we love about the franchise is only going to get improved upon in the fictional state of Leonida as we return to Vice City for the first time since 2002. Here are some things that have been teased and have us looking forward to that November release.
A Diverse Map
GTA V brought us Los Santos, Mount Chiliad, the appropriately named Sandy Shores, Vespucci Beach, and more inspired by Los Angeles and other real locations in California. With GTA VI’s Leonida being based off the state of Florida, we’re hoping to see an even more diverse map. Vice City alone is worth the hype with a huge variety of neighborhoods, but it doesn’t stop there. From what it looks like in the trailers, we can also look forward to the keys, wetlands, a heavily industrial district, a national park, and more rural neighborhoods.
Expanded Customization
Something that will keep players entertained for many, many hours is the rumor of expanded customization in several areas, including cars, weapons, and characters. We can expect more unique cars from previous games, more modifications, and more cosmetic options.
There may also be a more extensive weapon modification system on top of improved gun models, making them more accurate to their real life counterparts, as well as cosmetic options, according to some recently released screenshots. A huge expansion to the variety of shops available has also been teased, but it includes the classic tattoo parlors, clothes shops with styles according to local culture, and barbershops.
An Improved Boating Experience
Taking off in a boat in GTA V — whether for a mission or for fun, on the ocean or on a river — was just okay. There are some moments, like launching off waterfalls, that are addictive, but nothing to write home about. However, boats are heavily featured in the two trailers we have of GTA VI so far.
You can spot fishing vessels, yachts, airboats, and even kayaks, and it wouldn’t be far-fetched to guess that cruise ships will make an appearance since Vice City is based off Miami, the Cruise Capital of the World. Boats will likely be requirements to traverse the wetlands and between the islands in the keys, but it seems like they will have a major role in the story as primary modes of transport. Jason Duval — one of our two new protagonists — starts off affiliated with smugglers, working for a drug trafficker and, surprise, boatyard owner.
An Updated Take on Social Media
Social media was a prominent feature even in GTA V. One could go on the internet to purchase cars, bikes, boats, and planes, and even buy stock or check your personal profile (or your family’s). You could even use email and texts, all from your character’s cellphone. The first GTA VI trailer showcases a lot of social media in the style of reels inspired by real-life viral Florida moments (who hasn’t heard of Florida Man?).
Jason Duval’s friend, Cal Hampton, seems especially connected with social media since he has a profile on the GTA VI website with the headline, “What if everything on the internet is true?” So will the game have a modern, expanded take on social media, or was it just a stylistic choice for the trailer? I think for the reason of recurring themes in the franchise and for what was already present in the last game, we can have some hope here.
An Engaging Story with Memorable Characters
In GTA V, the story was centered on three protagonists: Michael De Santa, Trevor Philips, and Franklin Clinton. We got a chance to see how their stories unfolded in their individual lives and in their tumultuous dynamics with each other. Their endings depended on the player, with some devastating results.
GTA VI features two protagonists: Jason Duval and Lucia Caminos — Grand Theft Auto’s first female protagonist. Unlike previous games, Jason and Lucia are in a romantic relationship. At least, at the start. Their dynamic has been described as inspired by real life crime partners Bonnie and Clyde. But that doesn’t mean their stories will go any better than Michael, Tevor, and Franklin’s.
The GTA VI website hints at some trouble ahead for the lovers, stating that “meeting Lucia could be best or the worst thing to ever happen” to Jason. And for Lucia, “a life with Jason could be her way out” of a life previously without peace or safety — to the point that her father was teaching her how to fight. Knowing Rockstar Games like previous Grand Theft Auto titles and Red Dead Redemption, what these characters want the most may end up coming at the steep cost of their closest relationships. Will we see their relationship deteriorate over the course of the game, or strengthen? Maybe it’s even up to the player. A new mechanic for swapping characters—like the D-pad selection wheel in the previous game — has also been teased, but nothing more has been confirmed.
What are you looking forward to most in GTA VI?
Join the conversation with other video game fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!
Dive in to the New Phoney Phantoms Shark Week Updates!
Enter the magical, mystical, mobile world of Ser Sideshow!
Back in 2022, Sideshow released our very first phone game: Phoney Phantoms! Now Phoney Phantoms is getting a 2026 update just in time for Shark Week. Check out what’s new below in Phoney Phantoms … with Sharks!
Phoney Phantoms
In Phoney Phantoms, you’ll play as the dashing nonbinary knight Ser Sideshow while using their super-powered feather to fight against the Scarlett Sentry’s minions. Phoney Phantoms includes multiple game modes, including the opportunity to earn real world Rewards.
This charming mobile game features hand-drawn and animated artwork, plus nine challenging levels of retro arcade action. It is available for iPhone® and iPad® through the Apple App Store®, as well as for Android® through the Google Play Store®.
The latest version of Phoney Phantoms is available to play NOW!
What’s New in Phoney Phantoms?
We’re so glad you asked! Our developers have added plenty of exciting details and brand new dimensions to Phoney Phantoms this season, including…
Ser Sideshow’s Got a New Look
Decked out in flippers, boardshorts, and goggles, Ser Sideshow is ready to swim their way through the treacherous waters of Shark Week!
New Obstacles to Overcome
In honor of Shark Week, Ser Sideshow must also contend with sharks (of course!) and even jellyfish. Under the water’s surface, the true depths of adventure are waiting to be explored!
Don’t Forget to Wishlist Palace Perils on Steam
Fight against the evil King’s poltergeists and propaganda in Palace Perils, a hand-drawn narrative-driven platformer with roguelite elements. You’ll play as Ser Sideshow, a knight whose true story has never been told.
Add it to your Steam Wishlist now!
Have you played Phoney Phantoms? Share your favorite aspects of the game, both new and old, at side.show/geekgroup or in the Sideshow Social Network, and don’t forget to Let Your Geek Sideshow!
What’s the Order of the Grand Theft Auto Video Games?
Originally published on July 15, 2026. This article lists the Grand Theft Auto video games, including main games and spinoff versions, in chronological release order.
The Grand Theft Auto, or GTA, franchise encompasses a sprawling, expansive, crime-ridden open world. Rockstar Games publishes this globally renowned action-adventure gaming series, which first began in the late ’90s. Since then, there have been seven standalone titles — with an eighth on the way this year (which is coincidentally titled Grand Theft Auto VI). But the expansion packs, remasters, and handheld games bring the release count into the double digits.
With so much GTA to play, where do you start? Where does the story start? Below, discover the chronological release dates of every single Grand Theft Auto video game. Then keep reading for a a breakdown of all GTA releases across different categories, including their resolution, medium, and main titles vs spinoffs.
The Grand Theft Auto games in order of release date
Actually, the GTA universe is split into three distinct versions based on the playable, in-game resolution, dimension, and definition. The only shared elements are brands, place names, and background characters. But continuity and protagonists are not shared between the three Grand Theft Auto versions/universes, which are 2D, 3D, and HD.
2D Universe
- Grand Theft Auto
- London 1969
- London 1961
- Grand Theft Auto 2
3D Universe
- Grand Theft Auto III
- Vice City
- San Andreas
- Advance
- Liberty City Stories
- Vice City Stories
HD Universe
- Grand Theft Auto IV
- The Lost and the Damned
- Chinatown Wars
- The Ballad of Gay Tony
- Grand Theft Auto V
- Grand Theft Auto Online
- Grand Theft Auto VI
Main Game Release Dates
- 1997 – Grand Theft Auto
- 1999 – Grand Theft Auto 2
- 2001 – Grand Theft Auto III
- 2002 – Grand Theft Auto: Vice City
- 2004 – Grand Theft Auto: San Andreas
- 2008 – Grand Theft Auto IV
- 2013 – Grand Theft Auto V
- 2026 – Grand Theft Auto VI
The very first Grand Theft Auto game came out in 1997. Rockstar Games followed this huge success with multiple subsequent releases. With more than a decade-long gap between titles five (V) and six (VI), however, fans truly cannot wait for Grand Theft Auto VI, which is slated for release on November 19, 2026.
Expansion Pack/Spinoff Release Dates
- 1999 – Grand Theft Auto: London 1969
- 1999 – Grand Theft Auto: London 1961
- 2009 – Grand Theft Auto IV: The Lost and Damned
- 2009 – Grand Theft Auto: The Ballad of Gay Tony
GTA expansion packs add depth to the world and established lore. Most are released after a main title, contributing extra storytelling narratives and specialized gameplay features to the existing releases.
Handheld Games Release Dates
- 2004 – Grand Theft Auto Advance
- 2005 – Grand Theft Auto: Liberty City Stories
- 2006 – Grand Theft Auto: Vice City Stories
- 2009 – Grand Theft Auto: Chinatown Wars
The GTA handheld games are a fun way to keep your fast-paced fandom, well, on the move! While not as popular as the other game versions, these are fun installments in the franchise that are looked back upon with much nostalgia.
Compilation and Remaster Release Dates
- 1999 – Grand Theft Auto: Director’s Cut
- 2003 – Grand Theft Auto: The Classics Collection
- 2003 – Grand Theft Auto: Double Pack
- 2005 – Grand Theft Auto: The Trilogy
- 2009 – Grand Theft Auto: Double Pack
- 2009 – Grand Theft Auto: Episodes from Liberty City
- 2010 – Grand Theft Auto IV: Complete Edition
- 2021 – Grand Theft Auto: The Trilogy — The Definitive Edition
Game graphics and software are always improving. Or, games need to be reformatted to switch platforms — like going from Playstation to PC. Grand Theft Auto has fortunately continued to update its games to bring them to modern players. Plus, the Trilogy collections help keep the classic games alive by making them accessible to newer audiences.
What is your favorite Grand Theft Auto video game? Race over to side.show/geekgroup or the Sideshow Social Network to share your picks. And don’t forget to Let Your Geek Sideshow!











































