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All the Features We’re Looking Forward to in GTA VI

Originally published July 30, 2026. This article covers the most popular features in the Grand Theft Auto video game franchise.


Though little has been outright confirmed and most of what we know is based on two cinematic trailers, the excitement for the next Grand Theft Auto is real. GTA V came out 13 years ago and provided over a decade of entertainment in the open world of San Andreas. Even on the PS4, I still love to pick up my controller and cause some trouble in Los Santos — especially if it involves stealing airplanes from a certain military base.

Now, with GTA VI finally on the horizon, what we love about the franchise is only going to get improved upon in the fictional state of Leonida as we return to Vice City for the first time since 2002. Here are some things that have been teased and have us looking forward to that November release.


A Diverse Map

GTA V brought us Los Santos, Mount Chiliad, the appropriately named Sandy Shores, Vespucci Beach, and more inspired by Los Angeles and other real locations in California. With GTA VI’s Leonida being based off the state of Florida, we’re hoping to see an even more diverse map. Vice City alone is worth the hype with a huge variety of neighborhoods, but it doesn’t stop there. From what it looks like in the trailers, we can also look forward to the keys, wetlands, a heavily industrial district, a national park, and more rural neighborhoods.


Expanded Customization

Something that will keep players entertained for many, many hours is the rumor of expanded customization in several areas, including cars, weapons, and characters. We can expect more unique cars from previous games, more modifications, and more cosmetic options.

There may also be a more extensive weapon modification system on top of improved gun models, making them more accurate to their real life counterparts, as well as cosmetic options, according to some recently released screenshots. A huge expansion to the variety of shops available has also been teased, but it includes the classic tattoo parlors, clothes shops with styles according to local culture, and barbershops.


An Improved Boating Experience

Taking off in a boat in GTA V — whether for a mission or for fun, on the ocean or on a river — was just okay. There are some moments, like launching off waterfalls, that are addictive, but nothing to write home about. However, boats are heavily featured in the two trailers we have of GTA VI so far.

You can spot fishing vessels, yachts, airboats, and even kayaks, and it wouldn’t be far-fetched to guess that cruise ships will make an appearance since Vice City is based off Miami, the Cruise Capital of the World. Boats will likely be requirements to traverse the wetlands and between the islands in the keys, but it seems like they will have a major role in the story as primary modes of transport. Jason Duval — one of our two new protagonists — starts off affiliated with smugglers, working for a drug trafficker and, surprise, boatyard owner.


An Updated Take on Social Media

Social media was a prominent feature even in GTA V. One could go on the internet to purchase cars, bikes, boats, and planes, and even buy stock or check your personal profile (or your family’s). You could even use email and texts, all from your character’s cellphone. The first GTA VI trailer showcases a lot of social media in the style of reels inspired by real-life viral Florida moments (who hasn’t heard of Florida Man?).

Jason Duval’s friend, Cal Hampton, seems especially connected with social media since he has a profile on the GTA VI website with the headline, “What if everything on the internet is true?” So will the game have a modern, expanded take on social media, or was it just a stylistic choice for the trailer? I think for the reason of recurring themes in the franchise and for what was already present in the last game, we can have some hope here.


An Engaging Story with Memorable Characters

In GTA V, the story was centered on three protagonists: Michael De Santa, Trevor Philips, and Franklin Clinton. We got a chance to see how their stories unfolded in their individual lives and in their tumultuous dynamics with each other. Their endings depended on the player, with some devastating results.

GTA VI features two protagonists: Jason Duval and Lucia Caminos — Grand Theft Auto’s first female protagonist. Unlike previous games, Jason and Lucia are in a romantic relationship. At least, at the start. Their dynamic has been described as inspired by real life crime partners Bonnie and Clyde. But that doesn’t mean their stories will go any better than Michael, Tevor, and Franklin’s.

The GTA VI website hints at some trouble ahead for the lovers, stating that “meeting Lucia could be best or the worst thing to ever happen” to Jason. And for Lucia, “a life with Jason could be her way out” of a life previously without peace or safety — to the point that her father was teaching her how to fight. Knowing Rockstar Games like previous Grand Theft Auto titles and Red Dead Redemption, what these characters want the most may end up coming at the steep cost of their closest relationships. Will we see their relationship deteriorate over the course of the game, or strengthen? Maybe it’s even up to the player. A new mechanic for swapping characters—like the D-pad selection wheel in the previous game — has also been teased, but nothing more has been confirmed.


What are you looking forward to most in GTA VI?

Join the conversation with other video game fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!


Dive in to the New Phoney Phantoms Shark Week Updates!

Enter the magical, mystical, mobile world of Ser Sideshow!

Back in 2022, Sideshow released our very first phone game: Phoney Phantoms! Now Phoney Phantoms is getting a 2026 update just in time for Shark Week. Check out what’s new below in Phoney Phantoms … with Sharks!


Phoney Phantoms

In Phoney Phantoms, you’ll play as the dashing nonbinary knight Ser Sideshow while using their super-powered feather to fight against the Scarlett Sentry’s minions. Phoney Phantoms includes multiple game modes, including the opportunity to earn real world Rewards.

This charming mobile game features hand-drawn and animated artwork, plus nine challenging levels of retro arcade action. It is available for iPhone® and iPad® through the Apple App Store®, as well as for Android® through the Google Play Store®.

The latest version of Phoney Phantoms is available to play NOW!


What’s New in Phoney Phantoms?

We’re so glad you asked! Our developers have added plenty of exciting details and brand new dimensions to Phoney Phantoms this season, including…

Ser Sideshow’s Got a New Look

Decked out in flippers, boardshorts, and goggles, Ser Sideshow is ready to swim their way through the treacherous waters of Shark Week!

New Obstacles to Overcome

In honor of Shark Week, Ser Sideshow must also contend with sharks (of course!) and even jellyfish. Under the water’s surface, the true depths of adventure are waiting to be explored!

Don’t Forget to Wishlist Palace Perils on Steam

Fight against the evil King’s poltergeists and propaganda in Palace Perils, a hand-drawn narrative-driven platformer with roguelite elements. You’ll play as Ser Sideshow, a knight whose true story has never been told.

Add it to your Steam Wishlist now!


Have you played Phoney Phantoms? Share your favorite aspects of the game, both new and old, at side.show/geekgroup or in the Sideshow Social Network, and don’t forget to Let Your Geek Sideshow!


What’s the Order of the Grand Theft Auto Video Games?

Originally published on July 15, 2026. This article lists the Grand Theft Auto video games, including main games and spinoff versions, in chronological release order.


The Grand Theft Auto, or GTA, franchise encompasses a sprawling, expansive, crime-ridden open world. Rockstar Games publishes this globally renowned action-adventure gaming series, which first began in the late ’90s. Since then, there have been seven standalone titles — with an eighth on the way this year (which is coincidentally titled Grand Theft Auto VI). But the expansion packs, remasters, and handheld games bring the release count into the double digits.

With so much GTA to play, where do you start? Where does the story start? Below, discover the chronological release dates of every single Grand Theft Auto video game. Then keep reading for a a breakdown of all GTA releases across different categories, including their resolution, medium, and main titles vs spinoffs.


The Grand Theft Auto games in order of release date

Actually, the GTA universe is split into three distinct versions based on the playable, in-game resolution, dimension, and definition. The only shared elements are brands, place names, and background characters. But continuity and protagonists are not shared between the three Grand Theft Auto versions/universes, which are 2D, 3D, and HD.

2D Universe

  • Grand Theft Auto
  • London 1969
  • London 1961
  • Grand Theft Auto 2

3D Universe

  • Grand Theft Auto III
  • Vice City
  • San Andreas
  • Advance
  • Liberty City Stories
  • Vice City Stories

HD Universe

  • Grand Theft Auto IV
  • The Lost and the Damned
  • Chinatown Wars
  • The Ballad of Gay Tony
  • Grand Theft Auto V
  • Grand Theft Auto Online
  • Grand Theft Auto VI

Main Game Release Dates

  • 1997Grand Theft Auto
  • 1999 –  Grand Theft Auto 2
  • 2001Grand Theft Auto III
  • 2002Grand Theft Auto: Vice City
  • 2004Grand Theft Auto: San Andreas
  • 2008Grand Theft Auto IV
  • 2013Grand Theft Auto V
  • 2026Grand Theft Auto VI

The very first Grand Theft Auto game came out in 1997. Rockstar Games followed this huge success with multiple subsequent releases. With more than a decade-long gap between titles five (V) and six (VI), however, fans truly cannot wait for Grand Theft Auto VI, which is slated for release on November 19, 2026.


Expansion Pack/Spinoff Release Dates

  • 1999Grand Theft Auto: London 1969
  • 1999Grand Theft Auto: London 1961
  • 2009Grand Theft Auto IV: The Lost and Damned
  • 2009Grand Theft Auto: The Ballad of Gay Tony

GTA expansion packs add depth to the world and established lore. Most are released after a main title, contributing extra storytelling narratives and specialized gameplay features to the existing releases.


Handheld Games Release Dates

  • 2004Grand Theft Auto Advance
  • 2005Grand Theft Auto: Liberty City Stories
  • 2006Grand Theft Auto: Vice City Stories
  • 2009Grand Theft Auto: Chinatown Wars

The GTA handheld games are a fun way to keep your fast-paced fandom, well, on the move! While not as popular as the other game versions, these are fun installments in the franchise that are looked back upon with much nostalgia.


Compilation and Remaster Release Dates

  • 1999Grand Theft Auto: Director’s Cut
  • 2003Grand Theft Auto: The Classics Collection
  • 2003Grand Theft Auto: Double Pack
  • 2005Grand Theft Auto: The Trilogy
  • 2009Grand Theft Auto: Double Pack
  • 2009Grand Theft Auto: Episodes from Liberty City
  • 2010Grand Theft Auto IV: Complete Edition
  • 2021Grand Theft Auto: The Trilogy — The Definitive Edition

Game graphics and software are always improving. Or, games need to be reformatted to switch platforms — like going from Playstation to PC. Grand Theft Auto has fortunately continued to update its games to bring them to modern players. Plus, the Trilogy collections help keep the classic games alive by making them accessible to newer audiences.


What is your favorite Grand Theft Auto video game? Race over to side.show/geekgroup or the Sideshow Social Network to share your picks. And don’t forget to Let Your Geek Sideshow!


How Was Mewtwo Created in the Pokémon Series?

Originally published on February 27, 2026. This article covers the topic of Mewtwo’s origin in the Pokémon series, including how the character was created in-world, its classification in the Pokédex, how Mew and Mewtwo are connected, and more.


Listen to this article:

The Pokémon franchise has grown to encompass over 1,000 pocket monsters of varying origins and backgrounds. From ghost balloons that want to carry children away like Drifloon to the keyring-shaped fairy called Klefki, there are countless creatures in each region for trainers to capture for their team.

When it comes to rare legendary Pokémon, their origins are often more mysterious. Many of these ancient monsters come from cosmic sources, dimensions of time and space, or even from the land and sea themselves. However, fan-favorite Mewtwo has a far more tragic tale that has endeared it to fans of every age since Generation 1. Born in a lab, Mewtwo’s story is one of mad science, vengeance, and grief.

How well do you know your Pokémon history? It doesn’t take a Psychic-type to uncover the whole story. Between comics, games, and movies, let’s take a closer look at:

  • What kind of Pokémon is Mewtwo?
  • When was Mewtwo first introduced?
  • How was Mewtwo created?
  • Are Mew and Mewtwo related?

What kind of Pokémon is Mewtwo?

  • Mewtwo is classified as the Genetic Pokémon, number #0150 in the Pokédex. It is also considered to be an artificial Pokémon.
  • Mewtwo is a Psychic-type legendary Pokémon.

The Pokémon series boasts a mixture of advanced technology and magical elements. Many Pokémon are naturally occurring creatures, varied and diverse as they inhabit the many different regions and biomes of the world. Some of these creatures, however, were created by humans via direct or indirect means.

Mewtwo is classed as an artificial Pokémon due to being cloned by scientists using DNA from the ancient Pokémon Mew. The Pokédex specifically lists its species as the Genetic Pokémon.

Within the series mythos and games, there is typically only one Mewtwo in existence. Its psychic powers are a result of the experimentation it endured, giving it abilities like telepathy, telekinesis, and teleportation. Mewtwo’s legendary status is derived both from its rarity and its connection to the legendary Mew.

Some other examples of artificially created Pokémon include the Porygon evolutionary line, which were generated using computer data, and the clockwork Magearna, which was designed as a gift for a king’s daughter.


When was Mewtwo first introduced?

  • Mewtwo was introduced in Generation 1 with Pokémon Red and Green (1996). These games were released as Red and Blue in the United States in 1998.
  • Mewtwo’s origin story was the subject of Pokémon: The First Movie in 1998 and its 2019 CGI remake Pokémon: Mewtwo Strikes Back.

Mewtwo debuted in the Generation 1 game titles as the 150th Pokémon that could be encountered and collected. Notably, it can only be found if the player has already defeated the Elite Four and Blue, the final bosses. After finding research notes in the ruined mansion on Cinnabar Island, trainers could discover Mewtwo in Cerulean Cave and try to either defeat or capture it.

Mewtwo appears across other titles as well, and occasionally can only be obtained via special promotion downloads.

Fans were introduced to a fully animated version of Mewtwo’s backstory in Pokémon: The First Movie in 1998, which was later remade entirely in CGI in 2019 under the title Pokémon: Mewtwo Strikes Back.

In the movie, Ash and his friends are invited to New Island to battle the greatest Pokémon master. Once there, they discover that Mewtwo has secretly masterminded the invitations, gathering trainers and stealing their Pokémon to create an army of clones like itself. That Pikachu vs clone Pikachu fight still makes us emotional to this day.


How was Mewtwo created?

  • In the anime, Mewtwo was created by a scientist named Dr. Fuji, who experimented on Mew’s DNA to create a stronger clone. Fuji was funded by Team Rocket’s leader Giovanni.
  • Mewtwo was subject to gene-splicing experiments and became powerful and enraged by its captivity.
  • In some Pokémon media, human cells were also added to the Mewtwo experiment. These cells came from Gym Leader and Team Rocket Scientist Blaine.

Notes found in the abandoned mansion on Cinnabar island hint at Mewtwo’s origins in game, connecting the Mew cloning experiments to Mr. Fuji, a kind old man who can be encountered in Lavender Town.

The animated films offer an expanded look on the story. Team Rocket’s leader Giovanni contracted a man named Dr. Fuji (likely based on Mr. Fuji) to create a clone using DNA obtained from the mythic Pokémon Mew. Through this, Giovanni hoped to obtain a massively powerful soldier for his organization’s own nefarious purposes. Mewtwo’s origin is also more emotional in the anime, as the creation had to witness its fellow clones destabilize and die. The loss of its friends causes Mewtwo deep grief.

No matter the adaptation, Mewtwo is always subject to frightening science experiments and gene splicing. These cruel tests eventually imbue the Pokémon with its powerful psychic abilities and its vicious personality.


Are Mew and Mewtwo related?

  • Mewtwo is a clone of Mew and is closely associated with Mew in most media appearances.
  • Mew is an ancient legendary Pokémon whose DNA was taken by scientists in hopes of creating the strongest Pokémon ever.
  • Mew is seen as more playful and childlike, while Mewtwo has a cynical personality because of its creation.

Being cloned directly from Mew’s DNA, Mewtwo is often associated with the mythic pink Pokémon. What sets them apart from other Pokémon, however, is that Mewtwo does not evolve from Mew. The games also treat them as individual entities, so their stats and abilities are largely unrelated to one another.

According to the Pokédex, Mew’s DNA contains the genetic code of all Pokémon and is thought by some to be their common ancestor. Despite its status as a clone, Mewtwo is only based on Mew’s DNA, and does not contain the extended genetic code of all other Pokémon.


What do you think of Mewtwo’s iconic origins? Join the conversation with other Pokémon fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!


Fallout Series Lore: What Are Pip-Boys Used For?

Fallout is having its day in the Wasteland sun once again thanks to the smash-hit success of the Prime Video television series. But far from simply a new fad, the franchise is nearly 30 years old with numerous games and plenty of lore under its radiation-proof belt.

Fallout collectibles are also back and bigger than ever, with the crowning achievement perhaps being functional and wearable Pip-Boy replicas — including the New Vegas and Fallout 3-era Pip-Boy 3000 and the TV show Pip-Boy 3000 Mk V, both produced by The Wand Company.

Pip-Boys represent the pinnacle of personal technology in both the Pre-War and Post-War periods. But what exactly do they do, and why are they so iconic? No need to hack a computer terminal for the intel — let’s uncover what Pip-Boys can actually do in the world of Fallout:

  • Who created the Pip-Boy?
  • Why is it called a Pip-Boy?
  • What are Pip-Boys used for?
  • Are Pip-Boys permanently attached?
  • Is it a Vault Boy or a Pip-Boy?

Who created the Pip-Boy?

  • RobCo Industries first created the Pip-Boy in the Pre-War era.
  • RobCo then licensed the Pip-Boy design to Vault-Tec for standard issue in all of its Vaults.

The Fallout games don’t delve into extensive lore about the scientific origins of the Pip-Boy. It is a known fact that RobCo Industries created the first Pip-Boy, and they were used prior to the Great War. No one inventor is credited with its design, although RobCo was under the leadership of Robert House at the time of Pip-Boy development. They are powered by fission batteries and run on the proprietary Pip-OS software.

Throughout the games and television series, they’re standard issue equipment for all Vault Dwellers residing in one of Vault-Tec’s many hidden bunkers. Vault-Tec licensed the technology from RobCo in order to achieve this widespread adoption. The television series even shows the initial rarity of Pip-Boys being deployed in the corporate Vault-Tec workforce, adopted by scientists, administrators, and more.

Pip-Boys are shown capable of communication, calculation, and other helpful computing functions prior to their essential deployment in the Vaults. In the Post-War period, use of the devices also spread to places and factions like the Free States (Fallout 76) as Vault Dwellers initiated Reclamation Day and the technology’s original owners were killed or robbed by raiders.

The Wand Company made Pip-Boy collectibles you can wear!

For fans looking to collect their own official Pip-Boy replica, the latest with built-in screen functionality have been created by The Wand Company, known for their high-fidelity prop replicas.

Sideshow currently has the Pip-Boy 3000 replica in-stock and available, based on the design seen in Fallout 3 and Fallout: New Vegas. The Pip-Boy prop has a light-up, interactive screen with differing displays for F3 and FNV. Toggle player health, your skills, your S.P.E.C.I.A.L. levels, inventory, quest logs, and more. It even includes a flashlight, a Morse code light function, and an FM radio!

The Pip-Boy 3000 Mk V, based on the Prime Video series, is currently sold out.


Why is it called a Pip-Boy?

  • PIP is actually an acronym standing for Personal Information Processor.
  • It was named Pip-Boy to match the naming of Vault-Tec’s mascot, Vault Boy.

Despite being stylized as “Pip-Boy,” the letters PIP are actually an acronym for Personal Information Processor. In short, it’s a fancy personal computer!

Different models of Pip-Boy have numerical tags to indicate which edition they are. In franchise lore, this has included the Model 1.0, 2000, 2000 Mk VI, 3000, 3000 Mk IV, and 3000 Mk V. A never-released game also featured assets for a Super Pip-Boy and a Lil’ Pip 3000.

Dedicated fans of Fallout and all of its memeable moments may also recall the “Pimp-Boy 3 Billion,” a unique quest reward obtainable in Fallout: New Vegas. The Pimp-Boy is “pimped out” with what appears to be gold plating and jewel-encrusted accents. But I’m sure any RobCo representative would tell you, that device is certainly not officially licensed.


What are Pip-Boys used for?

  • Pip-Boys are a series of wearable personal computers in the world of Fallout.
  • They have versatile functionality, with many purposes depending on the model, including computing, radio communication, GPS tracking, and more.
  • In-game, Pip-Boys are used for players to access their menu of stats, inventory, quest logs, and other essential gameplay functions.

The short answer: Pip-Boys are used for just about anything. Diegetically, they are the way in which a player interacts with most standard gameplay functions, including their inventory and quest reminders as well. Their full functionality varies by between the games and the television series, as well as by model.

What features does a Pip-Boy have?

  • Geiger counter
  • Flashlight
  • Radio
  • Compass
  • Holotape player
  • Gaming compatibility — for video games like Atomic Command and Red Menace
  • Sonar and satellite tracking
  • Regional mapping
  • Health and vital readings
  • Voice recording/communication
  • Biometric lock
  • And more!

The Fallout series is ever-evolving, revealing more functionality for this iconic video game equipment. In the television show, Pip-Boys are also seen with adapters for interfacing with Vault door technology, removable tracking devices, and even more Vault-specific needs like the submission and approval of Lucy MacLean’s marriage application.


Are Pip-Boys permanently attached?

  • No, Pip-Boys are removable personal computers that attach over the wrist via a biometric locking clasp.
  • There are no fully biological connections between a wearer and their Pip-Boy, although Pip-Boys can provide health readings for the user.

Since Pip-Boys are so commonly seen on characters throughout the Fallout universe, it might make sense to think they’re permanently attached to the user. They can give personalized health readings, after all. But a Pip-Boy is removable, the same as a fancy wristwatch might be. For example, in Fallout 4, your character obtains their Pip-Boy by removing it from the corpse of a Vault-Tec representative who has since perished in Vault 111.

Pip-Boys typically have a biometric lock securing the device to the owner’s forearm. They require no fully biological connections, injections, or physical bonding to a user, though many are registered to a specific individual by name. Some models have plush padding within the wrist as well, making it a more comfortable accessory to carry around.

The prop replica Pip-Boy collectibles from The Wand Company have a secure locking clasp and are designed to come with extender bars to help the device fit larger wrists.


Is a Vault Boy the same as a Pip-Boy?

  • Vault Boy is the blonde cartoon mascot of Vault-Tec.
  • Vault Boy is also a larger mascot for the Fallout franchise in general.
  • The word “Boy” was added to the name of Pip-Boys to match Vault-Tec’s mascot.
  • RobCo created a Pip-Boy mascot, called Pip-Boy, but he’s different than Vault Boy. (Trust us.)

When you think of Fallout as a franchise, the first image in your mind is likely the blonde, smiling mascot of Vault-Tec. Vault Boy is the name of this cheerful little character who is perpetually giving players a big thumbs-up. He has become the face of the game series as well as in-world safety manuals and nuclear propaganda.

However, before Vault Boy, there was technically also a mascot character called Pip-Boy, who had red hair and more elfin features. Pip-Boy (also called Vault Boy 2000) was a RobCo-created character seen on the Pip-Boy 2000 model of computer seen in the games Fallout, Fallout 2, and Fallout 76.

Still, Vault Boy eclipsed his predecessor in popularity and iconic nature. And since you’re most often playing as a Vault Dweller (or someone who got their Pip-Boy from a Vaultie like in FNV), you’re likely to associate his chipper blue-and-yellow aesthetic with the device.


Do you already own a Pip-Boy prop replica? If not, be sure to check out the Pip-Boy 3000 by The Wand Company!

What’s your favorite in-world game to play on the Pip-Boy during your Fallout playthroughs? Join the conversation with other Fallout fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!


Start Your Engines! 10 Iconic Pop Culture Cars

Originally published on July 3, 2026. This article lists 10 of the most iconic cars in pop culture, including vehicles from the video game Grand Theft Auto, DC Comics, Back to the Future, and more.


A hero’s journey is just as important as the destination. Of course, we often focus on the emotional journey; that is, the struggle, the rise, the fall. But how are we getting there? Some heroes walk thousands of miles. Others soar to great heights, or even ride horses, swing on webs, and sail ships through space or the high seas. Travel and transit are vital to these stories.

So … what about the people driving toward their destiny? When a story is set behind the wheel, that car becomes as significant as the person turning left and right — especially if it’s a narrative like Crash (1996),  Amores Perros (2000), and Titane (2021). Below, learn about 10 of the most iconic pop culture cars. These vehicles come from comics, movies, books, TV shows, movies, and video games. Did your favorite make it to the show floor? Or did we leave it in the garage?

10 iconic pop culture cars:

  • The Batmobile
  • Herbie
  • Ecto 1
  • DeLorean
  • Dom’s Challenger
  • The Warthog
  • Pegassi Infernus
  • Flying Ford Anglia
  • Baby
  • Billy’s Camaro

The Batmobile

  • Franchise: DC
  • First Appearance: 1939

The Batmobile has evolved significantly since its first appearance. In comics, it was an elongated red car more suited to Bruce Wayne. The ’60s TV series starring Adam West paints it black, but keeps the red accents. Atomic batteries, turbines, and jet fire engines make it a pretty sexy super hero car. But modern DC media has upgraded the Batmobile to a much sleeker or stockier car, depending on the man playing Batman. However, the Batmobile is consistently completely black these days.


Herbie

  • Franchise: Herbie — The Love Bug
  • First Appearance: 1968

As far as sentient cars go, Herbie has them all beat. Apologies to Lightning McQueen. This adorable anthropomorphic VW Beetle doesn’t need a driver to go, go, go! Painted all white with red and blue racing stripes and the number 53, Herbie is wildly recognizable. The Volkswagen is also a steadfast friend, supporting anyone with a kind heart who sits in the passenger seat or even gets behind the wheel (no license required).


Ecto-1

Busting ghosts requires a souped-up ride. It’s just science! The Ecto-1, or Ectomobile, or Specialized Electronical Vehicular Device, is a custom vehicle utilized by New York City’s team. The Ghostbusters have to repair the car and, on top of that, reconstruct it for their supernatural needs. After major modding, the Ecto-1 features an ambulance gurney as well as mounted gadgets — the functions of which are never revealed in the OG movie.


DeLorean

What’s better than a regular DeLorean? A DeLorean that also functions as a time machine. Outfitted with Doc Brown’s “flux capacitor” component, the homebuilt DeLorean can accelerate to 88 miles per hour and then arrive in the past or future depending on the scientist’s calculations. Marty McFly experiences the full power of this specialized DeLorean when he and Doc Brown discover its energy source can be a bolt of lightning.


Dom’s Charger

This legendary car is a mythical beast within its own franchise. Dominic Toretto and his dad built this 1970 R/T model when Dom was a kid. For a long time, Dom associated the Challenger with his father’s death, and refused to drive it. Eventually, however, Dom got behind the wheel in the film’s final act. Although he wrecked it in the end, its power and prestige are undeniable. Various characters also help rebuild the Charger throughout subsequent sequels.


The Warthog

  • Franchise: Halo
  • First Appearance: 2001

Alright, we’re cheating a bit here. After all, the Warthog is technically an open-air military vehicle. Calling it a “car” seems insufficient at best, and inaccurate otherwise. But this video game vehicle deserves a mention alongside the rest of these icons. Defiant of physics and gravity alike, it’s an un-killable fan favorite with wacky mechanics and a learning curve beyond all gaming standards. Basically, it’s perfect.


Pegassi Infernus

  • Franchise: Grand Theft Auto
  • First Appearance: 2001

Cue those heart eyes. GTA‘s Pegassi Infernus is the kind of car you don’t think twice about chasing, stealing, and joy riding. A two bricks on the throttle kind of car, the Infernus first came into the franchise during Grand Theft Auto III. It’s been a vehicle option in every game since. And while players can modify it to their heart’s content, most keep it a fun and flashy blue, or go for the classic hot-rod red skin.


Flying Ford Anglia

While the Flying Ford Anglia technically first “appears” in print in 1998/99, we’ll focus on the film version since that’s the on-screen visual debut date. In The Chamber of Secrets movie, Ron Weasley nicks this enchanted car from his parents in order to rescue Harry Potter from his abusive aunt and uncle. When the boys are late to the train, they pilot this car to Hogwarts … and promptly crash it on the school grounds. Talk about unrestrained summer fun!


Baby

The Winchester brothers’ Chevy Impala is basically its own character in the CW series. Dean’s beloved “Baby” carries these hunters through all their missions across America. Sam and Dean keep all their weapons in the trunk. Plus, they play some of Supernatural‘s most awesome needle drops through its stereo systems. Baby also dies and comes back to life plenty, just like its owners, and each resurrection is as emotional as if a human relative has been revived.


Billy’s Camaro

Deep blue and rumbling as its owner, the Camaro does a lot of character work for Billy Hargrove. It’s ostentatious yet impenetrable. The car is performative yet undeniably masculine, and Billy spends all his time cruising around and intimidating people from within its protective exterior. And in season 3, when the Camaro gets wrecked, (SPOILER ALERT!) Billy dies soon after. Neat, right? Also, an ’80s Camaro is just a cool car. So it gets the final spot on our list.


What’s your favorite fictional car? Do you think it’s more iconic than our pop culture picks? Start your engines and share the wheels you’d most like to take for a spin at side.show/geekgroup or in the Sideshow Social Network. And as always, don’t forget to Let Your Geek Sideshow!


The Best Shadowheart Quotes and Dialogue in Baldur’s Gate 3

Originally published on July 1, 2026. This article discusses 10 of the best quotations and lines of banter from companion Shadowheart in the video game Baldur’s Gate 3.


[Major spoilers for Shadowheart’s questline in Baldur’s Gate 3!]

Shadowheart contains multitudes (despite not remembering most of them). She’s pretty, she’s witty, and she’s got a wicked case of amnesia. Combine this with her goth aesthetic, aloof attitude, and the charming voice talents of actress Jennifer English, and it’s no surprise Shadowheart won over nearly 50% of players pursuing party romance in the first year after Baldur’s Gate 3 launched.

Like sister goddesses Shar and Selûne, Shadowheart brings both darkness and light to Tav’s party in her words and deeds. And as the party leader, you can encourage her towards one path or the other as you progress through her complex, emotional story. Should you choose to embark on the Daughter of Darkness companion quest, you’ll uncover Shadowheart’s, well, rather shadowed origins — and help her find herself along the way.

With over 170 hours of cinematics in the game, which are impossible to discover in only a single playthrough, there are many memorable Shadowheart moments you may or may not have encountered. You may know a few of her quotes only because they’ve turned into iconic internet memes. It all depends on the choices you make — will you help your half-elf cleric find her inner light or stay loyal to the darkness? Or will you drop her from your party entirely after the 12th consecutive failed cantrip in a row?

10 of Shadowheart’s Best Quotes in Baldur’s Gate 3:

  • Ignis!
  • I like her. She looks like she could throw me over her shoulder and carry me to safety … should the need arise.
  • I’m tired of darkness.
  • You’ll need to do a lot more legwork before I commit to any hip work.
  • Even if I could have made it this far without you, I don’t think I would have wanted to.
  • I couldn’t help but overhear … well, alright. I could’ve helped but didn’t.
  • You can’t cast a shadow without some light.
  • Do you know why I love night orchids?
  • You mean I’d get to prove you wrong and thrash you? I love it.
  • I may be a hater and a gatekeeper, but I’m also god’s favorite princess and the most interesting girl in the world.

“Ignis!”

  • This voice line is the verbal component for casting the cantrip Fire Bolt
  • While other characters have the same line if they cast the same spell, Shadowheart is infamous for it
  • Fire Bolt is available to Shadowheart because of her half-elf lineage
  • Ignis is the Latin word for fire

Early in the game, most players are likely to have Shadowheart in their party. She is one of two companion characters who can be encountered on the Nautiloid ship and recruited. Even if you try to leave her in her illithid pod, there are several failsafes to get Shadowheart to cross your path. Her story, and the Mysterious Artefact she carries, are a huge part of the game’s plot.

So that means you’ll be bringing her into combat a lot in the early game and trying to get some value out of her support-based cleric abilities. Players who used Shadowheart to deal some damage with the cantrip Fire Bolt probably heard the invocation, “Ignis!” more times than they can count. Unfortunately, Shadowheart also has a tendency to miss her attack rolls due to suboptimal stats early in the game. That Ignis turned into an Ig-miss more often than not.


“I like her. She looks like she could throw me over her shoulder and carry me to safety … should the need arise.”

  • Triggers in Act 1 when recruiting Karlach
  • Can be heard if Shadowheart is in your party when you encounter the tiefling barbarian

One of the best parts of Baldur’s Gate 3 is that the companions all have rich interactions with one another. Every battle, conversation, and idle exploration changes vastly in tone based on which combination of characters you have following you. Their backstories and personalities all intersect and clash at various points, making the adventure feel full and dramatic.

If Shadowheart is in your party when first encountering the recruitable Karlach, she will express some admiration for the muscle-bound demon woman. And honestly? Same. While companion characters can’t romance each other while you’re playing a custom Tav, that doesn’t stop us from shipping them with one another!


“I’m tired of darkness.”

  • Triggers in Act 3 late into Shadowheart’s companion quest Daughter of Darkness
  • Requires players to meet sufficient romance conditions with Shadowheart
  • Can only be heard if players encouraged Shadowheart to leave the order of Sharrans and follow Selûne, informally referred to as her “good” path

While Shadowheart’s story deals heavily with light and dark — thanks to the looming presence of twin goddesses Shar and Selûne — her morality is anything but black and white. But after a lifetime of deception and being literally left in the dark by Mother Superior Viconia DeVir, it is possible for your companion to go down a brighter path.

When you reach the city of Baldur’s Gate, players with a deep enough romance with Shadowheart may discover this emotional heart-to-heart conversation. It requires you to have encouraged her to leave the Sharran order. She will then confess to you that she wants to live a life surrounded by color, growing flowers and finding a house in which to start a family with you. It’s a sweet and vulnerable exchange that further solidifies her immense character growth since her unflinching devotion to Shar in Act 1.


“You’ll need to do a lot more legwork before I commit to any hip work.”

  • Triggers in Act 1 at the camp party with the tiefling refugees
  • Can be heard if the player has not sufficiently met conditions to romance Shadowheart

Shadowheart dominated the romance statistics Larian released after the game’s first full year. Over 50% of playthroughs reached the final arc of Shadowheart’s romance storyline, and of that, 48.8% reached the final romance scene itself. She was also the “most kissed” character, with 27 million kisses being requested of her throughout all playthroughs in that first year.

While not as prolific at rejecting players as Astarion was, Shadowheart is not a romantic pushover. Her aloof attitude and amnesia make it difficult for her to want to open up to the player character. If you approach her at the celebration with the tieflings in Act 1 and she isn’t interested, she’ll let you down with this sharp wordplay. Of course, her playing hard to get may make you want her even more. Try harder next act!


“Even if I could have made it this far without you, I don’t think I would have wanted to.”

  • Triggers in Act 3 late into Shadowheart’s companion quest Daughter of Darkness
  • Requires players to meet sufficient romance conditions with Shadowheart
  • Can only be heard if players encouraged Shadowheart to leave the order of Sharrans and follow Selûne, informally referred to as her “good” path

Similar to her line about being tired of darkness, this heartfelt confession can be triggered in Act 3 by a Tav who has sufficiently romanced Shadowheart enough to be in her good graces. When Shadowheart is put on the path of the Selûnites, she is tired by a life of betrayal and loss caused by the Sharrans manipulating her. She has you to thank for accompanying her on the journey.

As the hero character in a video game, of course all of the companions in the party require your intercession to actually progress their plots. But this admission is honest and vulnerable — a far cry from the Shadowheart who was refusing your small talk in camp because she didn’t trust you or anyone else who wasn’t her Mother Superior.


“I couldn’t help but overhear … well, alright. I could’ve helped but didn’t.”

  • Triggers in Act 1 during camp downtime with the party
  • Can be heard while characters converse about the tadpole infections and how to cure them

As we’ve established, Shadowheart is a sassy and very sarcastic character, especially in the early stages of the story. Her reluctance to get close with the party is challenged by her desire for information, especially in light of being an amnesiac. Before she lets herself be vulnerable, she’ll use all manner of quips and verbal sparring to push her companions away.

If you catch her eavesdropping on you and the others, confronting her will result in this humorously self-aware admission. With members in your camp like the ambitious wizard Gale, the stalwart but stymied-by-devils warlock Wyll, vampiric Astarion, and others, you’re more than swimming in strange bedfellows. It’s no surprise Shadowheart decided not to keep her guard up in order to get the latest gossip.


“You can’t cast a shadow without some light.”

  • Triggers in Act 3 after Shadowheart learns her true name is Jenevelle Hallowleaf
  • Can be heard when the cleric decides to keep the name Shadowheart rather than be called by her old name
  • This conversation occurs if Shadowheart has abandoned the religion of Shar after what Shar’s followers did to her and her family

The duality of light and dark is ever-present in Shadowheart’s story. Eventually, it is revealed that she was never a Sharran to begin with, stolen by their order and made to forget that her family raised her under the light of Selûne, the moon goddess. Still, that doesn’t make it easy for her to just accept the truth. In some ways, Shadowheart is just as much a part of who she is as Jenevelle was at one time.

While your Tav can voice their opinion on her name, ultimately, Shadowheart chooses not to return to her old identity. Her quote and reasoning perfectly embody the themes of her story arc. Here, she acknowledges that good and bad must exist together, as must light and dark. One without the other is simply not the way of the world. And so she also reconciles her past with her present and future in one simple, beautiful phrase.


“Do you know why I love night orchids?”

  • Triggers in Act 3 in the endgame of Shadowheart’s story
  • Can be heard as Shadowheart informs the player their time together is over
  • Requires the player character to reach the end of Shadowheart’s romance while Shadowheart remains loyal to Shar, informally referred to as her “bad” path

Night orchids are a recurring symbol of Shadowheart’s story — it is one of the few things she does remember about her life, even in her amnesiac state. When players progress through her personal quest, Daughter of Darkness, there comes a point where players either encourage her to remain loyal to Shar, the Lady of Loss, or return to her true path under Selûne, goddess of the moon. If you encourage her to stay in the Sharran order, often seen as a more morally negative decision, don’t be surprised when her loyalty to her goddess comes before her love for you.

As she lets you down, however, Shadowheart does offer this tender bit of introspection. The full quote goes:

Do you know why I love night orchids? In part, because they do not last. They bloom where few ever see them, and in that moment, they’re perfect. Then, they return to the darkness that birthed them.

It also gives insight into how she views herself in this moment. Though she chooses to return to the darkness she feels most comfortable with, you as the player had an opportunity to see her truly bloom. It’s bittersweet but doesn’t leave players feeling like this complex moral quandary was an objectively “evil” choice. Again, there is beauty in the darkness, just as there is in the light.


“You mean I’d get to prove you wrong and thrash you? I love it.”

  • Triggers in Act 1 during a camp confrontation between Shadowheart and Lae’zel
  • Can be heard after Lae’zel challenges Shadowheart to a duel

In Act 1, frenemies Shadowheart and Lae’zel are more alike than they want to admit — fiercely loyal zealots who serve deceptive goddesses, now forced into proximity because of their shared illithid tadpole infections. But Shadowheart has a deep distrust of githyanki in general, and Lae’zel hates … well, most people who aren’t githyanki.

In the early stages of the plot, all of the companions anxiously seek a cure to their impending ceremorphosis (painful forced transformation into a mindflayer drone). Everyone believes their method is best. But as tensions rise, Lae’zel’s warrior instincts kick in. The party doesn’t fully trust one another, and Shadowheart isn’t afraid to step up to the plate and push back. (But for the sake of everyone getting out alive, your Tav will probably have to play peacemaker.)


“I may be a hater and a gatekeeper, but I’m also god’s favorite princess and the most interesting girl in the world.”

  • Triggers during the post-game epilogue
  • Requires the character player to be a githyanki in order for the dialogue option to be available
  • Larian added this line in an update patch as a reference to popular internet memes about Shadowheart

It isn’t often that memes become canon within their video game worlds. But that’s exactly what happened when Larian released the Epilogue chapter for players in a patch several months after the game’s launch day. This new, hidden dialogue exchange can only be accessed by players whose Tavs are of the githyanki lineage (remember, Shadowheart has beef with githyanki!), correctly choosing several dialogue options in a conversation.

After challenging Shadowheart’s assertion that “everything sounds good” when she says it, your Tav can whisper a nonsense phrase to test her theory. What results is this hilariously meta reference to the fandom’s nickname for everyone’s beloved goth girl with religious trauma. The “god’s favorite princess” phrase became so widespread across the internet that the developers (and voice actress Jennifer English) had to pay tribute to it in the most humorous fashion. Truly an end of game reward worth discovering!


Baldur’s Gate 3 Collectibles Coming Soon

Adventurers, be prepared to gather a party and travel through Faerûn with new Baldur’s Gate 3 collectibles coming soon from Sideshow. RSVP now to be notified when the collection of new figures and art prints drops.

What’s your favorite Shadowheart quote or interaction in Baldur’s Gate 3? Join the conversation with other fans at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!


GTA 6 Release Date, Story, & More: Everything We Know So Far

Originally published April 23, 2026. This article covers the biggest known details on release, platform, gameplay, characters, plot, and pricing for Grand Theft Auto VI, roughly seven months before its release date.


Gamers have been awaiting the release of Grand Theft Auto VI for years. Now finally targeting a 2026 drop date, GTA VI is set to be one of the biggest video games of the year, allowing players to shoot, steal, and steer their way to infamy with Rockstar’s winning gameplay formula in an entirely new setting with new protagonists.

Its predecessors GTA V and GTA Online still have robust communities, but many series long-haulers and newcomers alike can’t wait to block out their calendars and dive in to the game. If you have a hard time reaching your gamer friends in November, this is probably why.

Now that we are about seven months from its release, let’s take a look at everything we know so far about Grand Theft Auto VI:

  • Grand Theft Auto VI‘s Official Release Date
  • GTA VI Plot, Setting, and Protagonists
  • GTA VI Gameplay Details
  • What platforms will get GTA VI at launch?
  • Does GTA VI have an official price yet?

Grand Theft Auto VI‘s Official Release Date

  • Development for the game was first confirmed in 2022, and it was formally announced in 2023.
  • GTA VI is set to release on November 19, 2026.
  • GTA VI originally targeted a May 2025 release date, but has been delayed several times.

Grand Theft Auto VI is officially releasing on November 19, 2026, after years of development, anticipation, and infamous delays (which is to say nothing of the franchise’s most infamous moments in-game). The title will be the eighth installment of the main series of GTA titles, but will be the 16th game in the franchise overall.

Considering that the last “main” release, GTA V, was over a decade ago in 2013, it’s no wonder excitement for this game is at an all-time fever pitch. Ultimately, the delays were so that developer Rockstar Games and parent company Take Two Interactive could ensure players would get a fully functional, polished game experience. As many recent examples have shown, it’s much harder to recover from a supbar launch than it is to ensure things go smoothly in the first place.

Could GTA VI get delayed again?

It is extremely unlikely that the game would get delayed again, despite what beleaguered and pessimistic gamers might think. GTA VI‘s delay has been the subject of many jabs and memes online (“We got [xyz] before GTA VI.”), but fans don’t have much longer to wait. Fan-run countdown sites and social accounts have noted it is now 7 months until the game’s release. Expect summer marketing and more news soon.


GTA VI Plot, Setting, and Protagonists

  • GTA VI takes place in a state called Leonida, which is home to Vice City.
  • Players will take control of a romantic criminal duo, Lucia and Jason.
  • Lucia and Jason must protect each other from a state-wide conspiracy following a failed bank heist.

Ready to return to Vice City? Details for GTA VI reveal that the game is set in the fictional state of Leonida, the Florida-like setting that has been backdrop to famous franchise locale Vice City (based on Miami). This open-world game will also feature additional fictional regions like Grassrivers, the Leonida Keys, among others, as part of its expansive map for players to expand their criminal dealings.

While this isn’t the first time players have had multiple protagonists to play as, Grand Theft Auto VI features the series’ first non-optional female playable protagonist — Lucia Caminos. Along with Jason Duval, the playable protagonists are romantic criminals à la Bonnie and Clyde, protecting one another from a massive conspiracy they uncover after a botched bank robbery.

Jason Duval formerly served in the Army before working for local drug runners in Leonida, while Lucia Caminos served time in the Leonida Penitentiary for previous criminal charges.

Additional characters have been revealed as part of the cast of this vibrant, dangerous world, including a friend of Jason’s named Cal Hampton, a bank robber named Raul Bautista, and Jason’s landlord Brian Heder, among others. Deeper plot details are yet to be revealed, but gamers can expect a deep and dynamic web of conspiracy, criminal dealings, and more once they get their hands on the game.


GTA VI Gameplay Details

  • GTA VI is an open-world action adventure game that features driving, shooting and gunplay, the Wanted System, and more.
  • Many core mechanics seem to be similar to past GTA releases, although improved for current generation gaming.
  • Specifics on new features are currently scarce until Rockstar releases more information.

So far, Rockstar has only released two cinematic trailers that appear to show predominantly pre-rendered cutscenes from the game (note the old release date still featured in the thumbnail above). Outside of franchise staples like shooting, driving, television broadcasts, and more, fans have yet to be given any concrete specifics about what is new for GTA VI.

Extremely early development leaks in 2022 gave gamers news to speculate on, but that was years ago and Rockstar worked hard to remove all traces of the leaked content from the internet, likely because it doesn’t reflect the final intended quality of the experience. Eager players should expect more specific details and features to be revealed soon as the pre-launch marketing cycle begins for Grand Theft Auto VI.


What platforms will get GTA VI at launch?

  • Currently, the game is planned to release on PlayStation 5 and Xbox Series X/S.
  • There is no PC port of GTA VI confirmed at this time.

Grand Theft Auto VI is currently confirmed to be releasing for PlayStation 5 and the Xbox Series X/S consoles when it drops on November 19, 2026. Throughout the franchise’s history, GTA games have released on dozens of platforms, but these latest generation consoles are among the most technologically advanced — especially when considering the PS5 Pro is also on the market. Whether GTA VI will be part of the PS5 Pro enhanced game library is yet to be seen.

Fans are also hoping for a PC port of GTA VI, but currently that is not confirmed. If you want to hit Vice City on launch day, you’ll have to do it on the PlayStation or Xbox.


Does GTA VI have an official price yet?

  • GTA VI will have a Standard Edition and an Ultimate Edition, each priced differently.
  • The Standard Edition will cost approximately $80 (USD).
  • The Ultimate Edition will cost approximately $100 (USD).
  • The game’s physical edition will not include a disc, but has a code for a game download in the cover.

The prices on modern video games are a subject of debate among fans who remember the days of $25 Nintendo cartridges. Ultimately, as technology advances and development on these games gets more costly, game prices go up. The head of Take-Two Interactive has previously stated that their goal is to provide a fair exchange between the price charged and the sheer depth of gameplay offered.

It was recently revealed that the game’s Standard Edition will cost about $80 (not including tax) while an Ultimate Edition will be around $100. The Ultimate Edition gives players exclusive access to certain in-game shops that allow customization, as well as exclusive vehicles, car mods, weapons, and more.

Given that modern games can have campaigns and side quests that span into nearly a hundred hours of entertainment for completionists, it’s up for players to decide whether they want to buy in, and what level of experience customization they want to experience. This highly-anticipated title is expected to be one of the highest-selling pieces of media in history when it drops in November.


Will you be picking up GTA VI on its November 19 launch day?

Share your anticipation with other video game fans at side.show/geekgroup or in the Sideshow Social Network. And don’t forget to Let Your Geek Sideshow!


Antihero Analysis: Snake Symbolism and Naming Conventions

Originally published on June 18, 2026. This article explores the connection between snakes, snake symbolism, and snake imagery with antiheroes, heroes, and villains across pop culture.


Snakes are fascinating creatures. Highly individual, with incredible personalities and abilities, they are also very misunderstood in the Animal Kingdom. Most people find snakes scary or disturbing. After all, snakes are cold, slithering things. Some are poisonous or venomous. Others swallow rodents — or, in a few instances — larger mammals like deer — whole, and then ingest them over periods ranging from weeks to months. The further an animal travels from what a human can conceptualize as cute, the less they are liked.

In modern culture, a snake can also colloquially refer to a deceptive or conniving person. A backstabber. Of course, the association stretches farther back than internet speak. Christian mythology points to snakes as the origin of sin. In the Garden of Eden, a snake tricks Eve into giving into desire and temptation, biting the apple and unleashing evil upon humanity. Good Omens further fictionalizes this event with the demon Crowley — whose snake tattoo reminds every audience remember that he’s the original bad guy, in some respects.

But like snakes themselves, Crowley’s story is a little more complicated. So are other characters who are made up with snake symbolism/imagery. So, slither on over and discover the connection between snakes and antiheroes. And then join us for a breakdown of this fascinating pop culture phenomenon.

Pop culture characters associated with snakes:

  • Crowley
  • Snake Plissken
  • Snake Eyes
  • Solid Snake
  • Liquid Snake
  • Orochimaru
  • Jafar
  • Loki
  • The Man With No Name
  • Indiana Jones
  • Voldemort

Characters with “snake” in their name

Names, codenames, and nicknames are a writer’s shorthand. They can easily inform audiences about character traits before the character acts or speaks. So, why name a character “Snake”? In many instances, it is to denote that this character is dangerous or duplicitous. Perhaps they have a dark side.

Antiheroes, for instance, operate in some gray moral area between “good” and “bad”. With one notable exception, our list of characters (which is not fully comprehensive or indicative of all media in the world) is all antiheroes. That is thematically relevant and quite significant.

Film

  • Snake Plissken

Not only does Snake Plissken have a snake name, but he’s sporting a cobra tattoo! Escape From New York never explains Snake’s moniker. But it suits the slippery escapee and mercenary. Lean, lithe, leather-bound, and likely to flip a switch quicker than a blade, Snake embodies a real snake’s soul. Well, again, in a symbolic sense. Not all snakes are this unfriendly, after all.

Television

  • Snake Eyes

In G.I. Joe, Snake Eyes’ name and appearance lends him an air of absolute mystery. This enigmatic character wears black body armor, his identity completely concealed from allies and enemies alike. Snake Eyes is even a codename. His birth name, personal life, and military service before the commando unit are all classified. Most interestingly, Snake Eyes fights against a terrorist organization called “Cobra.”

Video games

  • Solid Snake and Liquid Snake

Originally called David, Solid Snake is an American soldier and spy from Metal Gear Solid. He is a “legendary hero” whose video game design and personality pay homage to Kurt Russell’s iconic role. His brother/clone Liquid Snake — or White Mamba — often felt inferior to his counterpart and tried to defeat him in combat. He was unsuccessful. However, the siblings’ dynamic can be fun to analyze from a wild perspective; territory and gene disputes are very common among animal species.

Anime

  • Orochimaru

Orochimaru’s name does not, obviously, feature the English word “snake”. Instead, this Naruto character is named for Yamato no Orochi, an eight headed serpent from Japanese folklore. In the anime, Orochimaru craves immortality. He uses serpent venom and unethical experiments to achieve this, putting him in direct opposition to our ninja heroes. However, Orochimaru eventually took a more altruistic path and chose to help develop and support life, rather than manipulate it.


Additional snake symbolism in pop culture

Jafar wields a snake staff

Disney’s Jafar is a dangerous sorcerer willing to do anything for power. Scheming and skeevy, he infiltrates the royal palace and attempts to wed Princess Jasmine without her consent. When he must resort to magical means, he utilizes a serpent-shaped staff to cast spells. Then, he turns into a giant snake to destroy what he cannot claim for himself.

Loki is associated with the serpent

From Norse mythology to Marvel comics, Loki is heavily associated with snakes. He has a cunning, forked tongue used to insult and cast illusions. A trickster and story teller, Loki vacillates between villain and unlikely ally. Ultimately, however, he is untrustworthy — and sheds his skin like a snake to best suit whichever situation he finds himself in at the moment.

The Man with No Name has a snake on his gun

The Man With No Name is a bounty hunter who prefers to fight with a revolver. That revolver features a silver snake on its grip. Like snakes, Blondie is very silent in both manner and behavior. He moves quietly, menacingly, striking out to kill only when the time is right. Clint Eastwood embodies the desert-dwelling outlaw with a gruff exterior and brooding interior — the likes of which you might find in a rattlesnake.

Indiana Jones is terrified of snakes

Indiana Jones, while sarcastic and sharp-witted, values honesty. He is a scholar who champions education and preservation of artifacts in museums. He is also terrified of snakes. Although this could just be a fun character quick for comedy’s sake, we can get deep with it. Perhaps it is what snakes represent — sneakiness and dishonesty — that scares Indy.

Voldemort speaks Parseltongue

Harry Potter employs a ton of snake imagery. House Slytherin’s crest and colors embrace the reptiles. This Hogwarts House is also full of cold-blooded, ambitious bullies. Severus Snape sounds a lot like “Snake”. Lord Voldemort, the biggest snake of them all — a dark wizard with no nose and smooth, pale skin — was once sorted into Slytherin. Additionally, the Basilisk fights for the Heir of Slytherin, and Nagini the snake is one of Voldemort’s Horcruxes. Talk about picking a theme and sticking with it!


Who are your favorite characters associated with snakes? Do you think it automatically makes them evil, or is the symbolism more complex? Share your theories at side.show/geekgroup or in the Sideshow Social Network. And as always, don’t forget to Let Your Geek Sideshow!


Sideshow Announces New Baldur’s Gate 3 License

Enter the Forgotten Realms with Sideshow’s upcoming range of officially licensed Baldur’s Gate 3 collectibles and art prints.

Sideshow is one of the premiere manufacturers and distributors of high-end fine art, statues, and figures, connecting a global audience of collectors to characters and worlds they love. Now Sideshow is bringing its artistry to the world of Baldur’s Gate 3 with this exciting, all-new license announcement.

Set in the universe of Dungeons & Dragons, Baldur’s Gate 3 is a critically acclaimed role-playing video game that invites players to embark on an epic campaign filled with fellowship and betrayal.

RSVP to be notified when Baldur’s Gate 3 collectibles launch for pre-order!


Gather your party and RSVP at Sideshow.com for updates, then connect with other Baldur’s Gate fans over at Sideshow Social Network or in side.show/geekgroup, and don’t forget to Let Your Geek Sideshow!